Blob


1 .\" $NetBSD: tetris.6,v 1.18 2023/07/01 10:51:35 nia Exp $
2 .\"
3 .\" Copyright (c) 1992, 1993
4 .\" The Regents of the University of California. All rights reserved.
5 .\"
6 .\" This code is derived from software contributed to Berkeley by
7 .\" Nancy L. Tinkham and Darren F. Provine.
8 .\"
9 .\" Redistribution and use in source and binary forms, with or without
10 .\" modification, are permitted provided that the following conditions
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12 .\" 1. Redistributions of source code must retain the above copyright
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14 .\" 2. Redistributions in binary form must reproduce the above copyright
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16 .\" documentation and/or other materials provided with the distribution.
17 .\" 3. Neither the name of the University nor the names of its contributors
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19 .\" without specific prior written permission.
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21 .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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23 .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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32 .\"
33 .\" @(#)tetris.6 8.1 (Berkeley) 5/31/93
34 .\"
35 .Dd July 1, 2023
36 .Dt TETRIS 6
37 .Os
38 .Sh NAME
39 .Nm tetris
40 .Nd the game of tetris
41 .Sh SYNOPSIS
42 .Nm
43 .Op Fl bps
44 .Op Fl k Ar keys
45 .Op Fl l Ar level
46 .Sh DESCRIPTION
47 The
48 .Nm
49 command is a display-based game.
50 The object is to fit the shapes together forming complete rows,
51 which then vanish.
52 When the shapes fill up to the top, the game ends.
53 You can optionally select a level of play, or custom-select control keys.
54 .Pp
55 The default level of play is 2.
56 .Pp
57 The default control keys are as follows:
58 .Pp
59 .Bl -tag -width "xxspacexx" -compact -offset indent
60 .It j
61 move left
62 .It k
63 rotate 1/4 turn counterclockwise
64 .It l
65 move right
66 .It Aq space
67 drop
68 .It p
69 pause
70 .It q
71 quit
72 .It n
73 down
74 .El
75 .Pp
76 The options are as follows:
77 .Bl -tag -width indent
78 .It Fl b
79 By default, shapes are displayed colorfully if the user's CRT supports color.
80 The
81 .Fl b
82 option can be used to restore the traditional black-and-white behavior.
83 .It Fl k
84 The default control keys can be changed using the
85 .Fl k
86 option.
87 The
88 .Ar keys
89 argument must have the seven keys in order, and, remember to quote any
90 space or tab characters from the shell.
91 For example:
92 .Pp
93 .Dl "tetris -l 2 -k 'jkl pqn'"
94 .Pp
95 will play the default games, i.e. level 2 and with the default
96 control keys.
97 The current key settings are displayed at the bottom of the screen
98 during play.
99 .It Fl l
100 Select a level of play.
101 .It Fl s
102 Display the top scores.
103 .It Fl p
104 Switch on previewing of the shape that will appear next.
105 .El
106 .Sh PLAY
107 At the start of the game, a shape will appear at the top of the screen,
108 falling one square at a time.
109 The speed at which it falls is determined directly by the level:
110 if you select level 2, the blocks will fall twice per second;
111 at level 9, they fall 9 times per second.
112 (As the game goes on, things speed up,
113 no matter what your initial selection.)
114 When this shape
115 .Dq touches down
116 on the bottom of the field, another will appear at the top.
117 .Pp
118 You can move shapes to the left or right, rotate them counterclockwise,
119 or drop them to the bottom by pressing the appropriate keys.
120 As you fit them together, completed horizontal rows vanish,
121 and any blocks above fall down to fill in.
122 When the blocks stack up to the top of the screen, the game is over.
123 .Sh SCORING
124 You get one point for every block you fit into the stack,
125 and one point for every space a block falls when you hit the drop key.
126 (Dropping the blocks is therefore a good way to increase your score.)
127 Your total score is the product of the level of play
128 and your accumulated
129 .ie t points\(em200
130 .el points -- 200
131 points on level 3 gives you a score of 600.
132 Each player gets at most one entry on any level,
133 for a total of nine scores in the high scores file.
134 Players who no longer have accounts are limited to one score.
135 Also, scores over 5 years old are expired.
136 The exception to these conditions is that the highest score on a given
137 level is
138 .Em always
139 kept,
140 so that following generations can pay homage to those who have
141 wasted serious amounts of time.
142 .Pp
143 The score list is produced at the end of the game.
144 The printout includes each player's overall ranking,
145 name, score, and how many points were scored on what level.
146 Scores which are the highest on a given level
147 are marked with asterisks
148 .Dq * .
149 .Sh ENVIRONMENT
150 .Nm
151 honors the informal standard
152 .Dv NO_COLOR .
153 When it is set in the environment, no color will be used.
154 .Sh FILES
155 .Bl -tag -width /var/games/tetris.scoresxx
156 .It /var/games/tetris.scores
157 high score file
158 .El
159 .Sh AUTHORS
160 .An -nosplit
161 Adapted from a 1989 International Obfuscated C Code Contest winner by
162 .An Chris Torek
163 and
164 .An Darren F. Provine .
165 .Pp
166 Manual adapted from the original entry written by
167 .An Nancy L. Tinkham
168 and
169 .An Darren F. Provine .
170 .Pp
171 Code for previewing next shape added by
172 .An Hubert Feyrer
173 in 1999.
174 .Sh BUGS
175 The higher levels are unplayable without a fast terminal connection.